<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Internet of Äh Dings on Stefan Reitmann</title><link>https://reitmania.github.io/categories/internet-of-%C3%A4h-dings/</link><description>Recent content in Internet of Äh Dings on Stefan Reitmann</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>test@test.de (Test)</managingEditor><webMaster>test@test.de (Test)</webMaster><lastBuildDate>Fri, 21 Nov 2025 21:23:16 +0100</lastBuildDate><atom:link href="https://reitmania.github.io/categories/internet-of-%C3%A4h-dings/index.xml" rel="self" type="application/rss+xml"/><item><title>Robotics</title><link>https://reitmania.github.io/posts/robotics/</link><pubDate>Fri, 21 Nov 2025 21:23:16 +0100</pubDate><author>test@test.de (Test)</author><guid>https://reitmania.github.io/posts/robotics/</guid><description>&lt;h2 id="robotics"&gt;Robotics&lt;/h2&gt;
&lt;p&gt;Many application domains lack sufficient annotated depth sensor data for training modern AI systems. To address this gap, we develop methods for the automated generation of synthetic 3D data in virtual environments. Using game engines and custom tools like BlAInder, we create realistic, semantically annotated point clouds for sensors such as LiDAR and Sonar - including complex environmental effects like rain, fog, or underwater physics. These virtual sensors enable scalable, controlled, and repeatable data generation for AI development in areas like robotics, autonomous driving, and geophysics.&lt;/p&gt;</description><content:encoded><![CDATA[<h2 id="robotics">Robotics</h2>
<p>Many application domains lack sufficient annotated depth sensor data for training modern AI systems. To address this gap, we develop methods for the automated generation of synthetic 3D data in virtual environments. Using game engines and custom tools like BlAInder, we create realistic, semantically annotated point clouds for sensors such as LiDAR and Sonar - including complex environmental effects like rain, fog, or underwater physics. These virtual sensors enable scalable, controlled, and repeatable data generation for AI development in areas like robotics, autonomous driving, and geophysics.</p>
<figure class="figure">
<img src="/img/fish.gif" alt="Alternativtext">
<img src="/img/swarm.gif" alt="Alternativtext">
  <figcaption>Fish swarm simulation with rigged low-poly models and particle systems.</figcaption>
</figure>
<p>Using synthetic datasets, virtual LiDAR, and advanced simulation environments, we investigate how perception models can be trained and validated safely before being deployed in the real world. A key focus is bridging the sim-to-real gap, ensuring that algorithms developed in virtual spaces remain robust in dynamic, real environments. This research accelerates development cycles while reducing cost and risk.</p>
<figure class="figure">
<img src="/img/rosty.gif" alt="Alternativtext">
  <figcaption>Simulation of robotic boats including virtual sensing in Unity and rviz.</figcaption>
</figure>
]]></content:encoded></item></channel></rss>