Vita

Already in my childhood I was fascinated by computer science and video games. During my school time I took several programming courses at the Schülerrechenzentrum Dresden, where I am now active as a course supervisor in computer science. My studies then led me first into the field of transport sciences, which fascinated me with its many interdependencies and complex networks. Due to the lower proportion of computer science in my studies, I have been studying computer science at the Fernuni Hagen as a second degree course since 2015. At the same time I was given the opportunity to work in computer science at the TU Bergakademie Freiberg after my doctoral thesis.

10/2020Defense of the doctoral thesis (mark: magna cum laude) "Artificial Neural Networks in Performance Based Airport Management"
since 09/2019Research Fellow at TU Bergakademie Freiberg, Chair of Virtual Reality & Multimedia
since 09/2015
Studies of Computer Science at Fernuniversität Hagen (distance learning, part-time)
09/2015 - 08/2019
PhD Student at German Aerospace Center (DLR) Brunswick, Institute of Flight Guidance
08/2015Diploma Thesis (mark: 1.4) "Development of a model for the creation of generic flight plans for airport clusters"
2009 - 2015
Studies of Traffic Engineering at TU Dresden
2007
Abitur at Gymnasium Dresden-Cotta
1988
born, son of Prof. Dr. Volker Reitmann

Scholarships & Awards

08/2021Best Paper Award at 2nd International Conference on Cyber-Physical Systems & Control
08/2021Best Paper Award at 2nd International Conference on Cyber-Physical Systems and Control (CPS&C) 2021
06/2019Best Paper Award in the Weather Track at 13th USA/Europe ATM R&D Seminar
11/2018
Visiting Scientist at TsAGI, IFAR Young Researchers Conference
07/2018Best Conference Paper Award at 8th International conference for Research in Air Transportation (ICRAT)
04/2017Russian-German Young Scientist Award
10/2016 & 10/2017
Visiting Scientist at St. Petersburg State University, Faculty of Mathematics & Mechanics
09/2013 - 04/2014ERASMUS Exchange Student at Loughborough University

Misc

I am member of the following organizations / societies:

Apart from all this, I am an enthusiastic sportsman, video games developer and try myself in FL Studio or LMMS every now and then. I am part of Bonfire Interactive, an indie startup from Aachen and Dresden in Germany, which I founded with my friend Alex.

Mesh

Bonfire was officially founded in 2018, but work on our game Pale Blue Dot already started in 2016. Pale Blue Dot is RTS game with low poly graphics, completelly basing on an open source pipeline (e. g. Blender, Godot, Gimp). To support the development we are looking for freelancing contributors or employees which will help to make Pale Blue Dot happen.

The game is funded by the nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen mbH.

For more information visit the official homepage.